﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Space_Conquest
{

    abstract class StationaryUnit : Unit
    {

        #region Constructor

        public StationaryUnit(Texture texture, int x, int y, Player owner) :
            base(texture, x, y, owner)
        {
        }

        #endregion

    }
    
}
